
You will need to divide 1.66% by 3 = 0.5533% chance of seeing that one pokemon that you are grinding for. Example: 3 rare pokemon in total are in the area and the chance of seeing any rare is 1.66% (nothing combined). Rarity needs to be divided up by how many pokemon are in the area to find out what your chance of encountering that pokemon are. Rarity is calculated first, then if there are multiple pokemon of that rarity a random one is chosen. The chances for meeting uncommon+ pokemon are 50% higher with Gold Membership. The types are categorized in: common, uncommon, rare, very rare, extremely rare, legendary and shiny. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.The encounter rate is the probability of meeting specific pokemon types.Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.This Pokémon cannot be caught in the wild.

It is said that when Hoppip gather in fields and mountains, spring is on the way. Hoppip lives in temperate grasslands, although some also drift through fields, mountains, and even urban environments.

In order to avoid being blown away, it clusters and links leaves with other Hoppip or grips the ground firmly with its feet. Hoppip can sense approaching strong winds. Hoppip's body is very light, and it is easily lifted off the ground by winds and will drift in the air.

There is a circular yellow pad on the underside of each foot. Its arms and legs are stubby, and it has a short tail with a rounded tip. It has big, triangular ears with dark insides and beady yellow eyes that lack pupils. The leaves on its head have ragged edges, similar to a dandelion. Hoppip is a round, pink Pokémon with long green leaves growing on top of its head.
